TACT Team Deathmatch counts every respawn, so the score is never in doubt
Respawn tickets, live death counts and saved results end the end-of-game argument.

9 October 2026 — In TACT's Team Deathmatch mode, the device sits at the respawn point. A player who is hit presses their team's colour to respawn. TACT takes a ticket, flashes the team colour and plays a sound. When a team runs out, it is eliminated.
- 1 to 99 lives per team, or unlimited, for two to four teams.
- Live: deaths, lives left, spawn rate and last respawn per team, on the device and on the phone remote.
- After the game: the winner, the team with the most deaths, and the average time between deaths.
- All-time: wins per team across every session, kept on the device.
- Multiplayer: link a TACT at each team's spawn; the host combines the results.
Last team standing wins. If time runs out first, the fewest deaths wins.
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About TACT
TACT (Tactical Arena Control Tool) is a game device for airsoft skirmishes, milsim, paintball, Nerf and laser tag. One unit runs arm-and-disarm, domination, team deathmatch and more, each with rules you set, up to four link into one synchronised game over their own network with no Wi-Fi needed, and a phone or laptop shows every device live. Every game is recorded, and TACT installs new versions and missions over the air. More at tactgames.co.uk.
Media contact
Kenny · marketing@tactgames.co.uk