Link four TACT devices into one game: site-wide objectives, one result
Multiple objectives, multiple control points, every spawn: synchronised and scored together.

9 October 2026 — Up to four TACT devices can play one game. One hosts, up to three join. The host sets the game up once, sends it to every device, and every device starts on the same countdown.
- Detonation: every device is an objective. If the Infiltrators complete any one of them, they win.
- Domination: every device is a control point. Time held is added up across the map.
- Team Deathmatch: one device per team spawn; the host combines the deaths.
- No Wi-Fi? No problem: the host creates its own network for the other devices and the marshal's phone. No router, internet or phone signal needed. Sites with Wi-Fi can use theirs instead.
- Mesh between devices: every TACT relays messages for the others, so a device beyond the host's Wi-Fi range still receives the setup and start, and its result reaches the host through the devices in between.
- Built for big fields: if a device goes completely out of range mid-game, its game carries on. Back in range, it rejoins the session with the same team colour and sends its result to the host.
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About TACT
TACT (Tactical Arena Control Tool) is a game device for airsoft skirmishes, milsim, paintball, Nerf and laser tag. One unit runs arm-and-disarm, domination, team deathmatch and more, each with rules you set, up to four link into one synchronised game over their own network with no Wi-Fi needed, and a phone or laptop shows every device live. Every game is recorded, and TACT installs new versions and missions over the air. More at tactgames.co.uk.
Media contact
Kenny · marketing@tactgames.co.uk